Advanced DDoS
Protection
Custom L7 filters for game protocols, backed by on-premise hardware scrubbing and multi-terabit cloud capacity. 0.0% packet loss on clean traffic.
Core Protection Capabilities
Multi-layer defense system protecting against all attack vectors.
Volumetric Attack Defense
Multi-terabit capacity against UDP floods, TCP floods, ICMP floods, and amplification attacks with 0.0% packet loss on clean traffic.
Protocol Attack Mitigation
Custom L7 filters dissect game and application protocols. Dedicated filtering for Source Engine, RakNet, FiveM, and proprietary UDP protocols.
Application Layer Protection
HTTP/HTTPS protection with SSL termination, proof-of-work challenges, TLS fingerprinting, and behavioral analysis.
On-Premise Hardware Scrubbing
Hardware-accelerated appliances deployed at the network edge. Traffic is scrubbed locally, keeping latency minimal and throughput deterministic.
Sub-Second Response
Automated threat detection and mitigation activates in under 1 second of attack onset.
Hybrid Offload
Volumetric attacks exceeding local capacity are automatically routed to our global cloud backbone for distributed scrubbing at scale.
Advanced Protection Features
Deep technical capabilities for comprehensive threat mitigation.
A2S Query Caching
Steam Server Browser
We cache A2S_INFO queries at the edge. Even if your backend server is under heavy load, it remains visible in the Steam Server Browser. No more delisting during attacks.
- A2S_INFO edge caching
- Query response preservation
- Automatic cache refresh
FiveM / GTA Protection
FXServer & Citadel
Protocol-aware filtering for FiveM servers with GETINFO and asset caching to maintain server visibility and reduce origin load.
- GETINFO caching
- Asset caching
- Player validation
Rust / Unity Protection
RakNet v2 Packet Validation
Stateful packet validation with player connection tracking for Rust, Palworld, and other RakNet-based titles.
- Packet validation
- Player tracking
- Connection state management
Minecraft Protection
Java & Bedrock
Protocol-specific filtering for both Minecraft Java Edition and Bedrock Edition with full handshake validation. Designed to scale.
- Java Edition filtering
- Bedrock Edition filtering
- Handshake validation
HTTP/HTTPS Protection
Layer 7 Request Validation
Deep packet inspection with cryptographic challenges, user-agent fingerprinting, and behavioral analysis for web and API endpoints.
- SSL termination
- Proof-of-Work challenges
- Per-endpoint rate limiting
Adaptive Filtering Engine
Covering Your Blind Spots
Never be left in the dark. Adaptive filtering keeps you protected with real-time threat intelligence and machine learning fed data.
- Proprietary mitigation algorithms
- Real-time threat detection
- Zero-day flood detection
Protocol & Application Filters
Comprehensive filtering across flood, game, and network protocols.