Attacks stop here. Players stay online.
Multi-Tbit/s mitigation, sub-second response, game-protocol-aware filtering for FiveM, Rust, Minecraft, Source, RakNet, and 15+ more. Included on every plan.
Live mitigation
Attacks absorbed at the edge.
Volumetric, protocol, and application-layer traffic is filtered before it reaches your origin. Below is a sample console view — the same one you get in your control panel.
Protocol filters
Every game, every protocol.
Protocol-aware deep packet inspection across flood, game, and network protocols — a single filter catalog, all included on every plan.
Flood & Amplification
Layer 3-4 volumetric attacks · 4 active
Game Protocols
Protocol-aware deep inspection · 15 active
Network Protocols
VPN & voice filtering · 3 active
Real-time alerting
Discord and JSON webhooks. Fired the instant mitigation engages.
Configure outbound webhooks to your Discord channel or your own JSON endpoint. Attack events stream live the moment our edge starts scrubbing — your team is in the loop before your community is.
Attack detected on your service
We detected an attack targeting 192.0.2.1.
- Service: #28 (Remote DDoS Protection)
- Attack type: UDP Flood
- Peak pps: 1 Mpps
- Peak bps: 10 Gbps
- Started at: 2026-05-22 00:51:15
Your traffic is being scrubbed automatically. No action is required on your part.
If you believe this is a false positive or you want to adjust your mitigation rules, open the firewall view from the link above.
Email alerts
Detailed post-attack reports. Delivered to your inbox.
Every attack triggers an email with target IP, attack type, peak pps / bps, and a direct link to the firewall view in your control panel. No setup — alerts are enabled by default on every plan.
Attack logs
Every attack on record. Searchable, exportable.
A complete history of mitigated attacks lives in your control panel — target IP, attack type, peak bps / pps, and duration for every event. Filter by service or date, then export a CSV when you need to show your community what happened.
| When | Target IP | Type | Event | Peak bps | Peak pps | Duration |
|---|---|---|---|---|---|---|
| 5 minutes ago | UDP Flood | Mitigating | 7.5 Gbps | 1.5 Mpps | — | |
| 1 hour ago | SYN flood | Ended | 18 Gbps | 2.4 Mpps | 30s | |
| 22 hours ago | UDP Flood | Ended | 1.17 Gbps | 4.85 Mpps | 1m 3s | |
| 22 hours ago | UDP Flood | Ended | 2.54 Gbps | 10.2 Mpps | 31s |
FAQ
Common questions.
Always-on, included, attack offload — covered below.
Yes. There's no enable/disable toggle — every IP we route is protected from the moment your server boots, 24/7. Mitigation kicks in automatically the instant attack patterns are detected.
Volumetric (L3/L4) protection, game-protocol-aware filtering (Source, FiveM, RakNet, Minecraft Java/Bedrock, and 15+ others), and HTTP/HTTPS L7 protection are all included on every plan. No add-on pricing, no surprise bills.
Under 1 second from attack onset. Our scrubbers continuously sample traffic — when patterns match known attack signatures, mitigation rules deploy automatically across the edge fabric.
No. We cache A2S_INFO queries at the edge, so the Steam Server Browser sees your server even when your backend is under load. Same idea for FiveM's GETINFO and player asset cache.
Volumetric attacks exceeding our local scrubbing capacity are automatically routed to our global cloud backbone (Cloudflare Magic Transit) for distributed scrubbing. You don't take action — the offload is transparent.
Yes. The control panel surfaces a live attack feed showing mitigated volume, protocol breakdown, and source-AS distribution. Useful for post-mortems and for proving to your community that you're holding up under pressure.
Included on every plan
Stay online. Always.
No add-ons, no add-on pricing. Pick a server and you're protected the second it boots — under any attack, on any plan.